Research Projects

Principal Investigator: Joel Chan
Funder: US Office of Naval Research
Investigating how to develop interactive search engines that enable scientists and inventors to discover and adapt ideas across disciplinary boundaries.
Principal Investigator: Richard MarcianoPrincipal Investigator: J.C. Zhao (Materials Science & Engineering)
Funder: US Army Research Office
Exploring digital curation, data management, data mining, and the development of a digital asset management system for Additive Manufacturing (AM)
Principal Investigator: Eun Kyoung Choe
Funder: National Science Foundation
Challenging the notion that fully automated health tracking tech is better for users, particularly older adults and surgical patients, since minimal personal tracking engagement is needed. This project examines semi-automated tracking, testing the hypothesis that some self-monitoring results in greater awareness of one's own health and data and better health/behavior outcomes.
Principal Investigator: Mega Subramaniam
Funder: Institute of Museum and Library Services
Identifying the learning outcomes that can be achieved through CT programs for youth offered through libraries and to develop a bank of assessment tools that can be used by public library staff to document and measure CT literacy development in youth as a result of participating in library CT programs. 
Principal Investigator: Amanda Lazar
Funder: National Science Foundation
Technology increasingly provides opportunities to interact remotely with others. People with cognitive impairment can be excluded from these opportunities when technology is not designed with their needs, preferences, and abilities in mind.
Principal Investigator: Vanessa Frias-Martinez
Funder: National Science Foundation
Using cell-phone data to better understand the reactions and movement of people in violent or disaster events, specifically looking at droughts in Haiti, armed conflicts in Colombia, and floods in Bangladesh, with the aim of providing decision makers with data-driven models they can use to create preparedness and response plans.
Principal Investigator: Eun Kyoung Choe
Funder: National Science Foundation
Pushing the boundaries of how personal tracking devices, such as smart watches, can better support older adults---by identifying what health/activities data would be most useful for older adults if tracked, how to collect/track this data, and utilizing this information to develop a new personalized, multimodal activity tracker.
Principal Investigator: Susan Winter
Funder: National Science Foundation
Enhancing understanding of how civic technologies are used and how information inequalities manifest in a city by examining Boston's 311 system for reporting non-emergency issues to the city government and then using computational and qualitative approaches to identify, categorize, and understand the kinds of information disparities that are becoming institutionalized.
Principal Investigator: Joel Chan
Funder: Carnegie Mellon University
Funder: Other
Building computational tools enabling users to connect problems in one field with solutions from another field, i.e. facilitate searching for analogies drawn from one domain to help with innovative thinking and reasoning in another domain.
Principal Investigator: Diana E. Marsh
Funder: USDOI National Park Service
Students are working with Dr. Marsh and NPS curators throughout the 2020-2021 academic year to research and produce an online exhibit highlighting NPS sites and materials in the National Capital Region related to the history of civil rights. Drawing on the heritage sites and collections holdings of the NPS in the National Capital Region, the interns are assisting curators in all aspects of research and content development, with a broader goal to increase public awareness of the NPS sites and collections in the National Capital Region.
Principal Investigator: Philip Piety, Elizabeth M. Bonsignore
Funder: National Science Foundation
Developing role playing computer games for the classroom to encourage STEM learning. Students can collaborate with each other and fictional characters in an authentic scenario using a multimedia interface supported by chatbots, videoconferencing, and interactive STEM tools.